Sailor Piece tool
Sailor Piece helper surfaceRelic Route Planner
Choose a Sailor Piece relic scenario first, compare the three supported relic lines, and leave with one recommended first craft plus the next grouped farm route instead of a broad relic wiki.
Current release scope
This page is a Sailor Piece relic route planner, not a relic encyclopedia. It currently supports exactly three relic targets: Damage Relic, Crit Damage Relic, and Luck Relic.
Pick this when the immediate goal is broader combat damage instead of a narrow crit or farming route.
Inputs
Tracked part snapshot
Enter only the numeric Sailor Piece relic parts you already own. The planner uses those counts to adjust the route recommendation, but it keeps the scope to the eight tracked relic parts in this MVP.
What you already have
Each field maps to one tracked Sailor Piece relic part. Zero is valid and keeps the planner in scenario-first mode.
What this page is and is not
The point is to decide which Sailor Piece relic line to start first, not to duplicate the relics wiki or replace the single-target gap planner.
Decision
Recommended first relic
The Sailor Piece relic recommendation stays deterministic: scenario fit first, then owned progress, then grouped-source overlap, then route simplicity.
Damage Relic
The broadest tracked combat route. It asks for two grouped farm stops, but it stays the cleanest first craft when the goal is straightforward damage.
- Best fit for the selected damage scenario among the three tracked relic lines.
- All tracked parts are still open, so the scenario-first rule stays in control.
- Next farm group: Relic Parts #7-8. It currently covers 2 missing tracked parts without pretending to know a single exact enemy split.
- Route spread: 2 grouped farm stops before the crafter handoff.
Luck Relic
Keep at least one explicit later cue visible so the page behaves like a decision surface instead of a wiki table.
Not now if the immediate goal is damage or crit output. Luck Relic is a farming route first.
Comparison
Three supported relic routes
All three Sailor Piece relic route cards stay visible so the recommendation reads like a comparison, not a page that quietly swaps copy for one target.
Damage Relic
Relic Part #7 x40, Relic Part #8 x30, Relic Part #1 x50, Relic Part #2 x50
The broadest tracked combat route. It asks for two grouped farm stops, but it stays the cleanest first craft when the goal is straightforward damage.
- Missing
- 170
- Progress
- 0%
Next farm group: Relic Parts #7-8. It currently covers 2 missing tracked parts without pretending to know a single exact enemy split.
Crit Damage Relic
Relic Part #3 x25, Relic Part #4 x20
The narrowest output-focused line in this MVP. It uses one grouped part route, which keeps the craft shorter once crit is the real goal.
- Missing
- 45
- Progress
- 0%
Next farm group: Relic Parts #3-4. It currently covers 2 missing tracked parts without pretending to know a single exact enemy split.
Luck Relic
Relic Part #5 x30, Relic Part #6 x25
The farming-first route. It is short like the crit line, but the payoff belongs to farming sessions instead of direct combat pushes.
- Missing
- 55
- Progress
- 0%
Not now if the immediate goal is damage or crit output. Luck Relic is a farming route first.
Route gap
Need / have / missing and grouped route focus
This section stays attached to the recommended Sailor Piece relic so the player can see the immediate gap and the grouped route that matters now.
Tracked part gap
Need / have / missing stays part-level even though the source notes stay grouped and conservative.
Relic Part #7
Relic Parts #7-8
- Need
- 40
- Have
- 0
- Missing
- 40
Relic Part #8
Relic Parts #7-8
- Need
- 30
- Have
- 0
- Missing
- 30
Relic Part #1
Relic Parts #1-2
- Need
- 50
- Have
- 0
- Missing
- 50
Relic Part #2
Relic Parts #1-2
- Need
- 50
- Have
- 0
- Missing
- 50
Relic Parts #7-8
This is the next Sailor Piece relic route to pressure before the crafting handoff.
These are the higher-value grouped parts in the tracked Damage Relic route. The planner keeps them grouped to stay honest about the current public evidence.
When both damage groups are empty, this is the first grouped stop to pressure before finishing the lower group.
Why it matters now: the current recommendation still leaves 2 tracked parts uncovered in this grouped route.
Grouped relic farm route
These are the higher-value grouped parts in the tracked Damage Relic route. The planner keeps them grouped to stay honest about the current public evidence.
When both damage groups are empty, this is the first grouped stop to pressure before finishing the lower group.
Open source noteGrouped relic farm route
Use this as a grouped route note for the Damage Relic base parts. The current public evidence is stronger at the grouped-route level than at a fake exact-enemy level.
Treat this as conservative route guidance. It points players toward the shared part loop without claiming a fully verified single-drop truth for each part.
Open source noteBizarre Island (Sea 2)
Every tracked relic route ends here. The current community notes place the crafting endpoint on Bizarre Island in Sea 2.
The page uses this as endpoint context, not as a claim about deeper crafting sub-systems.
Open source noteLinks
Related relic surfaces
Use the Sailor Piece relic planner for first-choice decisions, the wiki for reference context, and the single-target planner when you already know which relic line you want.
Move to the right surface
The tool chain is deliberately split so each page can stay honest about its job.
Why the copy stays grouped
Current public Sailor Piece relic notes are good enough for route planning, but not good enough to pretend this page should behave like a full drop encyclopedia.