Sailor Piece tool

Sailor Piece helper surface

Relic Route Planner

Choose a Sailor Piece relic scenario first, compare the three supported relic lines, and leave with one recommended first craft plus the next grouped farm route instead of a broad relic wiki.

Player-readableSailor Piece modulesTouch-safe layout
Scenario-first route planner

Current release scope

This page is a Sailor Piece relic route planner, not a relic encyclopedia. It currently supports exactly three relic targets: Damage Relic, Crit Damage Relic, and Luck Relic.

Damage3 relic targets onlyGrouped source notes

Pick this when the immediate goal is broader combat damage instead of a narrow crit or farming route.

Inputs

Tracked part snapshot

Enter only the numeric Sailor Piece relic parts you already own. The planner uses those counts to adjust the route recommendation, but it keeps the scope to the eight tracked relic parts in this MVP.

Owned parts

What you already have

Each field maps to one tracked Sailor Piece relic part. Zero is valid and keeps the planner in scenario-first mode.

Boundary check

What this page is and is not

The point is to decide which Sailor Piece relic line to start first, not to duplicate the relics wiki or replace the single-target gap planner.

It compares three relic lines against one chosen scenario and your current owned part counts.
It uses grouped source notes on purpose, because current public relic evidence is better at route clusters than at exact enemy-by-enemy truth.
If you already know the one target you care about, switch to Material Requirement Planner for a narrower need / have / missing pass.

Decision

Recommended first relic

The Sailor Piece relic recommendation stays deterministic: scenario fit first, then owned progress, then grouped-source overlap, then route simplicity.

RecommendedDamage

Damage Relic

The broadest tracked combat route. It asks for two grouped farm stops, but it stays the cleanest first craft when the goal is straightforward damage.

2 grouped farm stops170 missing totalNext: Relic Parts #7-8
  1. Best fit for the selected damage scenario among the three tracked relic lines.
  2. All tracked parts are still open, so the scenario-first rule stays in control.
  3. Next farm group: Relic Parts #7-8. It currently covers 2 missing tracked parts without pretending to know a single exact enemy split.
  4. Route spread: 2 grouped farm stops before the crafter handoff.
Not now cue

Luck Relic

Keep at least one explicit later cue visible so the page behaves like a decision surface instead of a wiki table.

Not now if the immediate goal is damage or crit output. Luck Relic is a farming route first.

If you already committed to Luck Relic, use the single-target planner next instead of forcing this page to behave like a one-target calculator.

Comparison

Three supported relic routes

All three Sailor Piece relic route cards stay visible so the recommendation reads like a comparison, not a page that quietly swaps copy for one target.

Recommended now2 grouped farm stops

Damage Relic

Relic Part #7 x40, Relic Part #8 x30, Relic Part #1 x50, Relic Part #2 x50

The broadest tracked combat route. It asks for two grouped farm stops, but it stays the cleanest first craft when the goal is straightforward damage.

Missing
170
Progress
0%

Next farm group: Relic Parts #7-8. It currently covers 2 missing tracked parts without pretending to know a single exact enemy split.

Narrower route1 grouped farm stop

Crit Damage Relic

Relic Part #3 x25, Relic Part #4 x20

The narrowest output-focused line in this MVP. It uses one grouped part route, which keeps the craft shorter once crit is the real goal.

Missing
45
Progress
0%

Next farm group: Relic Parts #3-4. It currently covers 2 missing tracked parts without pretending to know a single exact enemy split.

Narrower route1 grouped farm stop

Luck Relic

Relic Part #5 x30, Relic Part #6 x25

The farming-first route. It is short like the crit line, but the payoff belongs to farming sessions instead of direct combat pushes.

Missing
55
Progress
0%

Not now if the immediate goal is damage or crit output. Luck Relic is a farming route first.

Route gap

Need / have / missing and grouped route focus

This section stays attached to the recommended Sailor Piece relic so the player can see the immediate gap and the grouped route that matters now.

Damage Relic

Tracked part gap

Need / have / missing stays part-level even though the source notes stay grouped and conservative.

Relic Part #7

Relic Parts #7-8

40 missing
Need
40
Have
0
Missing
40

Relic Part #8

Relic Parts #7-8

30 missing
Need
30
Have
0
Missing
30

Relic Part #1

Relic Parts #1-2

50 missing
Need
50
Have
0
Missing
50

Relic Part #2

Relic Parts #1-2

50 missing
Need
50
Have
0
Missing
50
Next farm group

Relic Parts #7-8

This is the next Sailor Piece relic route to pressure before the crafting handoff.

These are the higher-value grouped parts in the tracked Damage Relic route. The planner keeps them grouped to stay honest about the current public evidence.

When both damage groups are empty, this is the first grouped stop to pressure before finishing the lower group.

Why it matters now: the current recommendation still leaves 2 tracked parts uncovered in this grouped route.

Relic Parts #7-8CommunityMedium confidence

Grouped relic farm route

These are the higher-value grouped parts in the tracked Damage Relic route. The planner keeps them grouped to stay honest about the current public evidence.

When both damage groups are empty, this is the first grouped stop to pressure before finishing the lower group.

Open source note
Relic Parts #1-2CommunityMedium confidence

Grouped relic farm route

Use this as a grouped route note for the Damage Relic base parts. The current public evidence is stronger at the grouped-route level than at a fake exact-enemy level.

Treat this as conservative route guidance. It points players toward the shared part loop without claiming a fully verified single-drop truth for each part.

Open source note
Relic CrafterCommunityHigh confidence

Bizarre Island (Sea 2)

Every tracked relic route ends here. The current community notes place the crafting endpoint on Bizarre Island in Sea 2.

The page uses this as endpoint context, not as a claim about deeper crafting sub-systems.

Open source note

Links

Related relic surfaces

Use the Sailor Piece relic planner for first-choice decisions, the wiki for reference context, and the single-target planner when you already know which relic line you want.

Ecosystem links

Move to the right surface

The tool chain is deliberately split so each page can stay honest about its job.

Conservative notes

Why the copy stays grouped

Current public Sailor Piece relic notes are good enough for route planning, but not good enough to pretend this page should behave like a full drop encyclopedia.

Grouped part notes are intentionally conservative so the route advice stays useful without manufacturing unsupported enemy-level certainty.
The existing Relics wiki remains the better place for recipe and crafter reference, while this page stays focused on choosing a first Sailor Piece relic line.