Sailor Piece guide

Sailor Piece helper surface

King of Heroes Guide

Use this page when the planner tells you the King of Heroes path is live and you need the summon chain, prerequisite order, and boss-route context before you chase Phantasm Core.

Player-readableSailor Piece modulesTouch-safe layout
Summon-aware route

Why this page exists

This is a route guide for the whole King of Heroes chain. It complements the existing Phantasm Core wiki instead of duplicating it.

Divine Grail gateBroken Sword upstreamPhantasm Core follow-through

Fast answer

What this route is actually for

The King of Heroes route matters because it turns a material target into a summon and prerequisite chain. If you skip that framing, the page collapses into another boss note.

When to read this guide

These are the player states this page is designed to unblock.

  • You know Phantasm Core matters, but the summon path is still fuzzy.
  • You need to understand where Divine Grail sits in the route before you commit to a boss session.
  • You want the route logic that sits above the existing Phantasm Core wiki page.

How it complements the Phantasm Core wiki

One page explains access and order. The other explains the item decision inside that route.

This guide answers how to open and sequence the route.

The Phantasm Core wiki answers how to interpret that material once the route is already live.

Together they give the planner a cleaner handoff than either page could provide alone.

Chain

Summon chain before boss farming

This is the core of the page. The route only makes sense if the upstream prerequisites stay visible.

Step 1

Farm Broken Sword from Slime Warriors

The current public chain starts upstream on Slime Island. Broken Sword is the practical first item because it feeds the summon route instead of the final weapon directly.

Step 2

Prepare Divine Grail as the summon gate

Divine Grail is the unlock-chain checkpoint that makes this page necessary. It is not just trivia; it is the gate that decides whether the boss route is even live.

Step 3

Pay the summon costs before you think about Phantasm Core odds

The route notes pair Divine Grail with Money and Gems. That means the real decision is boss access first, material drop second.

Step 4

Use the boss session for Phantasm Core and the rest of the route

Once Gilgamesh or King of Heroes is active, the route becomes a boss-focused material session. That is where the Phantasm Core wiki takes over as the deeper material decision page.

Focus tabs

Keep the route readable at each stage

These tabs separate the main questions a planner user brings here: why the route exists, what must be prepared first, and where to go after the boss session starts.

Boss access

Boss access

The boss-access phase is what separates this page from a normal material wiki. Broken Sword, Divine Grail, and summon costs belong in the same planning conversation.

  • Slime Warriors on Slime Island matter because they feed Broken Sword, which feeds Divine Grail.
  • Divine Grail is the point where the route stops being a generic farm and becomes a real prerequisite chain.
  • Money and Gems should be checked before the boss session, not remembered halfway through it.
Keep in mind: Do not jump straight to Phantasm Core drop expectations if the summon chain is not ready. That is how players misread what is actually blocking them.

Planner loop

Leave this page with a next move

This page should end with a clear handoff: return to the planner if the access chain changed, or open the Phantasm Core wiki if the material decision is now the real question.

Next move

Choose the sharper follow-up page

Use the planner when you need the gap list updated. Use the Phantasm Core wiki when the route is live and you need item-level decision help.